COPD Card Game

Our solution resulted in a card game where each card represented a patient and included their symptoms. Each card also included that patient’s treatment plan. The learner then had to decide if the patient was being treated correctly (card placed in the left pile) or treated incorrectly (card placed in the right pile).

The COPD Treatment Card Game recently won the 29th Annual Communicator Awards selected by the Academy of Interactive and Visual Arts.

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  • Intuitive and User-Friendly Interface : This initial phase involves understanding the project goals, target audience, and user needs. Conducting user research, competitor analysis, and gathering stakeholder input are key

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