The Island of Phinneas Arronax - Learning Game Design

From separate devices, learners communicate with their team members to solve riddles and advance in the game. The steampunk aesthetic and treasure island genre set the tone for a genuinely fun gameplay experience.


PLAY THE GAME


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  • Intuitive and User-Friendly Interface : This initial phase involves understanding the project goals, target audience, and user needs. Conducting user research, competitor analysis, and gathering stakeholder input are key

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